“Your writing career will be long. Lots of peaks and valleys. Lots of digging in dirt, lots of learning ‘wax-on, wax-off,’ not sure how waxing a fucking car will teach you goddamn karate…

Every writer is her own creature, and every book a monster child different from the last.

A writing career isn’t a short game — it’s a long con.

You should always be writing, but never be hurrying.

It takes the time that it takes.”

Chuck Wendig

Leveling Up in Writing

scott pilgrim level up

There are quite a few ways that video games are better than real life. For one, there are very few consequences for your actions. Want to eat mushrooms? Snack away, Mr. Plumber. Want to try to defeat the world’s most evil wizard with a bunch of Deku nuts? Have at it, Hero of Time! Pretty much anything goes.

But one of the things I really love about video games happens to come from role-playing games in particular — the idea of leveling up. Continue reading →

Smashing Trains: Storytelling as Problem Solving

I always hated math. Locking two numbers together in Gladiator-style mortal combat made no sense to me. Who cares about the victor of that bloody conflict, when there are so many cool things that could be happening in outer space, and slightly less cool things (but just as bloody as number Hunger Games) that have already happened on this world? Other subjects were far more interesting to me.

But the one small bit of math that I did enjoy happened to be applied mathematics. You know, making numbers do things that matter in the real world. Two trains leaving different stations and careening toward one another at a breakneck speed was fun, get your popcorn ready type stuff waiting to happen. Continue reading →